Welcome to Quick Crawl!

Here are some things you can do:

Play web tiles
See the high scores list
Browse the morgue
Check out the source code

What's this all about?

This is a fork of DCSS. The goal of Quick Crawl is to preserve the "core" DCSS experience while drastically decreasing the game's length. A typical minimal game of DCSS involves exploring roughly 50 floors of the dungeon, whereas an equivalent game of Quick Crawl will take around 10 floors. In Quick Crawl all dungeon branches (except for Abyss) are just one floor deep, and the player character advances at an accelerated rate. The main dungeon is just three floors deep, instead of 15, but the threats encountered in those three floors are significantly worse than those encountered in the first three floors of DCSS.

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